Compile the following class
class Interface
{
virtual void doIt() = 0;
virtual ~Interface() = 0;
};
inline Interface::~Interface() {}
using gcc -fdump-class-hierarchy.
gcc emits
Class Interface
size=4 align=4
base size=4 base align=4
Interface (0x1a779c0) 0 nearly-empty
vptr=((& Interface::_ZTV9Interface) + 8u)
What is the significance of “nearly-empty”? What does it mean?
The C++ ABI provides a definition of “nearly empty” classes and an interesting discussion of how they affect vtable construction:
I ran across this while researching the effect of nearly empty virtual bases on object size, vtable size, and virtual call overhead.