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Home/ Questions/Q 3275240
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Editorial Team
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Editorial Team
Asked: May 17, 20262026-05-17T19:07:21+00:00 2026-05-17T19:07:21+00:00

CompVision once again, I’m working with jpeg images in my application. Just because I’m

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CompVision once again, I’m working with jpeg images in my application. Just because I’m a bit familiar with MFC and ATL, I used CImage to access pixel values.

For my needs I calculate brightness matrix for the image during initialization. Function goes like this (Image is the name of my own class, unimportant, bright is float[][]):

 void Image::fillBrightnessMatrix(){
    COLORREF val;
    for(int i=0;i<width;i++){
        for(int j=0; j<height;j++){
          val=src.GetPixel(i,j);
              bright[i][j]=rgb_to_L(val);
        }
    }
}

Where src is an instance of CImage class, rgb_to_L – some function that calculates brightness of the color.

Examining the performance of my app, I discovered that GetPixel is the most expensive operation, and it significantly (really, ~700 times slower than any other operation) slows down the whole initializing of image. The question is, which library can you suggest for fast access to single pixel values? I don’t need any other operations but loading jpeg image and accessing single pixels. Performance is important, because my application works with set of ~3000 images and I can’t wait for hours to get results.

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  1. Editorial Team
    Editorial Team
    2026-05-17T19:07:21+00:00Added an answer on May 17, 2026 at 7:07 pm

    Use CBitmap::GetBits() to get a raw pointer to the pixel data. You can now directly party on the pixels without going through the expensive GetPixel() method. There are a number of things you need to be careful with when you do this:

    • You have to use CBitmap::GetPitch() to calculate the offset to the start of a line. The pitch is not the same as the width.
    • Lines in the bitmap are stored upside-down
    • You have to deal with the pixel format yourself. A 24bpp image stores 3 bytes per pixel. An indexed format like 8bpp requires looking up the color in the color table. 32bpp is the easy one, 4 bytes per pixel and the pitch is always the same as the width.
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