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Home/ Questions/Q 4606606
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Editorial Team
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Editorial Team
Asked: May 22, 20262026-05-22T00:35:22+00:00 2026-05-22T00:35:22+00:00

Consider: function doKeyDown(event) { switch (event.keyCode) { case 32: /* Space bar was pressed

  • 0

Consider:

function doKeyDown(event) {
    switch (event.keyCode) {
    case 32:
        /* Space bar was pressed */
        if (x == 4) {
            setInterval(drawAll, 20);
        }
        else {
            setInterval(drawAll, 20);
            x += dx;
        }
        break;
    }
}

I want to call drawAll() once, not creating a loop that call drawAll again and again. Should I use a recursive method for that or should I use clearInterval?

How can I use clearInterval?

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  1. Editorial Team
    Editorial Team
    2026-05-22T00:35:23+00:00Added an answer on May 22, 2026 at 12:35 am

    setInterval sets up a recurring timer. It returns a handle that you can pass into clearInterval to stop it from firing:

    var handle = setInterval(drawAll, 20);
    
    // When you want to cancel it:
    clearInterval(handle);
    handle = 0; // I just do this so I know I've cleared the interval
    

    On browsers, the handle is guaranteed to be a number that isn’t equal to 0; therefore, 0 makes a handy flag value for "no timer set". (Other platforms may return other values; Node.js’s timer functions return an object, for instance.)

    To schedule a function to only fire once, use setTimeout instead. It won’t keep firing. (It also returns a handle you can use to cancel it via clearTimeout before it fires that one time if appropriate.)

    setTimeout(drawAll, 20);
    
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