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Home/ Questions/Q 7783725
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Editorial Team
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Editorial Team
Asked: June 1, 20262026-06-01T19:55:21+00:00 2026-06-01T19:55:21+00:00

Consider the code below: for (int i = 0; i < thread_number; i ++)

  • 0

Consider the code below:

for (int i = 0; i < thread_number; i ++)
    hThreadArray[i] = CreateThread( 
            0,                   
            0,                      
            single_thread_function_name,      
            (LPVOID)i,                      
            0,                      
            &dwThreadIdArray[i]);   


WaitForMultipleObjects(thread_number, hThreadArray, TRUE, INFINITE);

It works correctly on 32 bit platform, but on 64 bit it crashes.

The crash happens in the WaitForMultipleObjects function.

Anyone know what i’m doing wrong?

Edit:
hThreadArray is declared as:

HANDLE*  hThreadArray;
hThreadArray = (HANDLE*) malloc (thread_number * sizeof(HANDLE));

The single_thread_function_name as:

DWORD WINAPI single_thread_function_name( LPVOID lpParam ){
.....
return 0;
}
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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-06-01T19:55:23+00:00Added an answer on June 1, 2026 at 7:55 pm

    hThreadArray is not an array, just a pointer, it certainly should crash. It is strange how it works on 32-bit platform.

    As hThreadArray is malloced, maybe it does not meet 64-bit alignment requirements. Try with:

    HANDLE hThreadArray[100] = {0};
    
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