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Home/ Questions/Q 7174479
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Editorial Team
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Editorial Team
Asked: May 28, 20262026-05-28T16:03:47+00:00 2026-05-28T16:03:47+00:00

Consider the following code: #include <iostream> using namespace std; class Test { static int

  • 0

Consider the following code:

#include <iostream>
using namespace std;

class Test {
  static int count;
  int id;
public:
  Test() {
    count++;
    id = count;
    cout << "Constructing object number " << id << endl;
    if(id == 4)
       throw 4;
  }
  ~Test() { cout << "Destructing object number " << id << endl; }
};

int Test::count = 0;

int main() {
  try {
    Test array[5];
  } catch(int i) {
    cout << "Caught " << i << endl;
  }
}

The code above produces the following output:

Constructing object number 1
Constructing object number 2
Constructing object number 3
Constructing object number 4
Destructing object number 3
Destructing object number 2
Destructing object number 1
Caught 4

I thought destructors were always called when objects become out of scope, even when exceptions are thrown. Why isn’t one of the Test instances’ destructors called in this case?

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  1. Editorial Team
    Editorial Team
    2026-05-28T16:03:48+00:00Added an answer on May 28, 2026 at 4:03 pm

    You are creating an array of 5 Test objects but you throw an exception after you create 3 complete objects, The exception is thrown while in the constructor of the 4th object. The construction of the 4th object is not complete until the closing brace of the constructor is reached.

    The stack unwinds calling destructor for those 3 completely constructed objects in the opposite order in which they were created, since the 4th and 5th object were never constructed the destructor for them is never called.

    The rule for exception is:
    Once an exception is thrown destructors for all completely created objects within that scope will be called.
    An completely created object is one whose constructor has been called cleanly without any exceptions.

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