Consider the following code:
struct data
{
int foo;
int bar;
};
data a;
a.foo = 200;
a.bar = 300;
static void update(data* a, int rspec)
{
if (!rspec) //my data management
{
3rdPartyApi->CreateStream();
3rdPartyApi->PushData(a->foo);
3rdPartyApi->PushData(a->bar);
3rdPartyApi->CloseStream();
}
else // internal data management
{
3rdPartyApi->CreateStream();
3rdPartyApi->PushData(3rdPartyApi->BufferQueue);
3rdPartyApi->CloseStream();
}
3rdPartyApi->PushStream(3rdPartyApi->GetLastStreamBuffer().POD());
}
Lets say I change the value of a.foo or a.bar, and it requires me to call Update there-after the assignment. Can this be done, without actually calling Update() on each change manually?
[EDIT]
Note that the update function created is also assigned to a function pointer for
the third party API, so it can do it’s own internal updating. So making the update function non-global is impossible, and thus is why the current update function is global.
[EDIT]
I also rewrote my example to be more understanding and correct to the actual API I’m using
e.g
3rdPartyApi->StreamUpdate((void (*)(void*, int))update);
Yes, you can. Use class methods for this. Pass a static method from your class to the 3rd party API as an update function.
Then:
Note that use of a
structinstead of aclassis equally fine here. But the convention is to use classes in C++. There is only a minor difference which you can learn later.