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Editorial Team
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Editorial Team
Asked: May 13, 20262026-05-13T21:26:20+00:00 2026-05-13T21:26:20+00:00

Consider the following: public Something(IInterface concreteObjectOne, IInterface concreteObjectTwo) { this.concreteObjectOne = concreteObjectOne; this.concreteObjectTwo =

  • 0

Consider the following:

    public Something(IInterface concreteObjectOne, IInterface concreteObjectTwo) 
    {
        this.concreteObjectOne = concreteObjectOne;
        this.concreteObjectTwo = concreteObjectTwo;
    }

How do I set set this type of binding up with Ninject? I’d try Googling the term, but as I’m not sure what this is called I can’t, nor can I find anything on the Wiki about this.

Edit:

I believe this is called Convention Based Binding, as described here. However this documentation is for version 1.0 and 2.0 does not have the Only method. I’d like this to be achieved without attributes – using the convention of names or something similiar.

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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-05-13T21:26:21+00:00Added an answer on May 13, 2026 at 9:26 pm

    In addition to the use of “Only” method, the article suggests another solution by specifying different attributes for the injected objects.

    Example:

    public class ObjectOneAttribute : Attribute
    {
    
    }  
    public class ObjectTwoAttribute : Attribute
    {
    
    }
    

    Then

    public Something([ObjectOneAttribute] IInterface concreteObjectOne, [ObjectTwoAttribute] IInterface concreteObjectTwo) 
        {
            this.concreteObjectOne = concreteObjectOne;
            this.concreteObjectTwo = concreteObjectTwo;
        }
    

    And when you want to bind the interface to the correct concrete object, use the “WhereTargetHas” method:

    Bind<IInterface>().To<YourConcreteTypeOne>().WhereTargetHas<ObjectOneAttribute>();
    Bind<IInterface>().To<YourConcreteTypeTwo>().WhereTargetHas<ObjectTwoAttribute>();
    

    Update: Solution without using attributes:
    Use the method “When”:

    Bind<IInterface>().To<YourConcreteTypeOne>().When(r => r.Target.Name == "concreteObjectOne");  
    Bind<IInterface>().To<YourConcreteTypeTwo>().When(r => r.Target.Name == "concreteObjectTwo")
    

    ;

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