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Home/ Questions/Q 7931779
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Editorial Team
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Editorial Team
Asked: June 3, 20262026-06-03T20:49:13+00:00 2026-06-03T20:49:13+00:00

Consider this: class Vec3 { private: float n[3]; public: float& x; float& y; float&

  • 0

Consider this:

class Vec3
{
    private:
        float n[3];
    public:
        float& x;
        float& y;
        float& z;
        Vec3(float x_, float y_, float z_) : x(n[0]), y(n[1]), z(n[2])
        {
            x = x_;
            y = y_;
            z = z_;
        }
}

can I be sure that doing this:

Vec3 v(1,2,3);
cout<<reinterpret_cast<float*>(&v)[0]<<"\t";
cout<<reinterpret_cast<float*>(&v)[1]<<"\t";
cout<<reinterpret_cast<float*>(&v)[2]<<"\t";

will give me 1 2 3 by every compiler/OS that follows the standard?

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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-06-03T20:49:15+00:00Added an answer on June 3, 2026 at 8:49 pm

    As said in other answers, this won’t work, because of the float&. See Standard Layout Classes and Trivially Copyable Types for a long explanation about standard layout.

    You could consider a slightly different approach:

    class Vec3
    {
        private:
            float n[3];
        public:
            float& x() { return n[0]; }
            float& y() { return n[1]; }
            float& z() { return n[2]; }
            Vec3(float x_, float y_, float z_)
            {
                x() = x_;
                y() = y_;
                z() = z_;
            }
    };
    

    Thus,

    Vec3 v(1,2,3);
    cout<<reinterpret_cast<float*>(&v)[0]<<"\t";
    cout<<reinterpret_cast<float*>(&v)[1]<<"\t";
    cout<<reinterpret_cast<float*>(&v)[2]<<"\t";
    

    Will print 1 2 3 for all compilers

    Edit

    You might also want to see What are Aggregates and PODs (1st answer) and What are Aggregates and PODs (2nd answer) for more precise information.

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