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Home/ Questions/Q 6847447
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Editorial Team
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Editorial Team
Asked: May 27, 20262026-05-27T00:44:45+00:00 2026-05-27T00:44:45+00:00

Consider this example: NSMutableArray *aArray; [Util doSomeMagic:aArray]; [aArray count]; – (void)doSomeMagic:(NSMutableArray *)aArray { if(aArray

  • 0

Consider this example:

NSMutableArray *aArray;
[Util doSomeMagic:aArray];
[aArray count];

- (void)doSomeMagic:(NSMutableArray *)aArray
{
    if(aArray == NULL)
    {
      aArray = [[NSMutableArray alloc] init];
    }
    [aArray addObject:@"magic"];
    [aArray addObject:@"magic2"];
}

The doSomeMagic: method will fill in the array. Inside doSomeMagic:, I can get the array count correctly, but outside the method, the array remains empty. How can I let the doSomeMagic: method change the content that is passed in?

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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-05-27T00:44:45+00:00Added an answer on May 27, 2026 at 12:44 am

    Your doSomeMagic: method needs to receive the array by reference, ensuring it modifies the object it receives:

    - (void)doSomeMagic:(NSMutableArray *)array
    {
        // for example, let's remove the last element in the array
        [array removeLastObject];
    }
    

    I’m guessing your doSomeMagic: might look like this (which doesn’t work because it modifies a copy of the array for scope):

    - (void)doSomeMagic:(NSMutableArray *)array
    {
        NSMutableArray *newArray = [NSMutableArray arrayWithArray:array];
        // for example, let's remove the last element in the array
        [newArray removeLastObject];
    }
    

    EDIT: I see you’ve added your doSomeMagic: code. You need to understand pass by reference here. Since you call doSomeMagic: with a nil array (because you declared aArray without setting it to point to anything afterwards), when doSomeMagic: runs it assigns a new array to nil, and then the method returns with no visible effect. I suggest changing the code where you call it to:

    NSMutableArray *aArray = [NSMutableArray array];
    [Util doSomeMagic:aArray];
    [aArray count];
    

    and your doSomeMagic: method to:

    - (void)doSomeMagic:(NSMutableArray *)aArray
    {
        [aArray addObject:@"magic"];
        [aArray addObject:@"magic2"];
    }
    

    Keep in mind that since I am using the class array on NSMutableArray, the array returned will be autoreleased after [aArray count];. The final code would look like this:

    NSMutableArray *aArray = [[NSMutableArray array] retain];
    [Util doSomeMagic:aArray];
    [aArray count];
    [aArray release];
    
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