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Home/ Questions/Q 7500755
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Editorial Team
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Editorial Team
Asked: May 29, 20262026-05-29T20:17:36+00:00 2026-05-29T20:17:36+00:00

Consider this example: When the user clicks a button, ClassA fires OnUserInteraction event rapidly

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Consider this example:
When the user clicks a button, ClassA fires OnUserInteraction event rapidly 10 times. ClassB is attached to this event and in it’s event handler it fires ClassC‘s Render method. In the Render method the AxisAngleRotation3D is executed, but every single animation is lasting 1 second.

In this scenario all 10 AxisAngleRotation3D animations are executed almost at the same time, but I would want them to execute one after another. As I understand threads, I would probably have to implement a thread queue in ClassB, where the Completed event of the AxisAngleRotation3D signals that the next event is allowed to fire…?

Is this correct and how can I achieve this?

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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-05-29T20:17:37+00:00Added an answer on May 29, 2026 at 8:17 pm

    Have a task queue. Simply put, have a ConcurrentQueue<Func<bool>> field or similar, and add tasks to it as necessary. Then have your task execution thread pop Func<bool> delegates off the queue and invoke them. If they return true, they’re done. If they return false, add them back onto the queue, as they couldn’t complete at that time.

    Here’s an example:

    using System;
    using System.Collections.Concurrent;
    using System.Threading;
    
    namespace Example
    {
        public class TaskScheduler : IDisposable
        {
            public const int IDLE_DELAY = 100;
    
            private ConcurrentQueue<Func<bool>> PendingTasks;
            private Thread ExecuterThread;
            private volatile bool _IsDisposed;
    
            public bool IsDisposed
            {
                get { return _IsDisposed; }
            }
    
            public void EnqueueTask(Func<bool> task)
            {
                PendingTasks.Enqueue(task);
            }
    
            public void Start()
            {
                CheckDisposed();
    
                if (ExecuterThread != null)
                {
                    throw new InvalidOperationException("The task scheduler is alreader running.");
                }
    
                ExecuterThread = new Thread(Run);
                ExecuterThread.IsBackground = true;
                ExecuterThread.Start();
            }
    
            private void CheckDisposed()
            {
                if (_IsDisposed)
                {
                    throw new ObjectDisposedException("TaskScheduler");
                }
            }
    
            private void Run()
            {
                while (!_IsDisposed)
                {
                    if (PendingTasks.IsEmpty)
                    {
                        Thread.Sleep(IDLE_DELAY);
                        continue;
                    }
    
                    Func<bool> task;
                    while (!PendingTasks.TryDequeue(out task))
                    {
                        Thread.Sleep(0);
                    }
    
                    if (!task.Invoke())
                    {
                        PendingTasks.Enqueue(task);
                    }
                }
            }
    
            public void Dispose()
            {
                CheckDisposed();
                _IsDisposed = true;
            }
        }
    }
    
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