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Home/ Questions/Q 204143
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Editorial Team
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Editorial Team
Asked: May 11, 20262026-05-11T17:26:29+00:00 2026-05-11T17:26:29+00:00

Considering the code: soundFilePath = [[NSBundle mainBundle] pathForResource: @Sound ofType: @wav]; fileURL = [[NSURL

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Considering the code:

    soundFilePath = [[NSBundle mainBundle] pathForResource: @"Sound"    ofType: @"wav"];    
    fileURL = [[NSURL alloc] initFileURLWithPath: soundFilePath];   
    avPlayerNextLevel = [[AVAudioPlayer alloc] initWithContentsOfURL: fileURL  error: nil];
    avPlayerNextLevel1.volume = volume ;
    [soundFilePath release];
    [fileURL release];

To play the sound I then do

    if([avPlayerNextLevel prepareToPlay]){
        [avPlayerNextLevel play];
    }   

I do this many times within my game. Sometimes on the simulator , the sound stops playing. And when sometimes I detect memory leaks with AvAudioPlayer.

Does everything look alright with my code ?

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  1. Editorial Team
    Editorial Team
    2026-05-11T17:26:29+00:00Added an answer on May 11, 2026 at 5:26 pm

    You’ll need to release the instance of AVAudioPlayer that you created. Since the above code sets the delegate to self, just implement the following method and release there:

        - (void)audioPlayerDidFinishPlaying:(AVAudioPlayer *)player successfully:(BOOL)flag {
        NSLog(@"Audio finished playing.");
        [player release];
    }
    
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