Could anyone recommend some beginner opengl books from a shader approach? Also, looking for some good 3d math references.
Could anyone recommend some beginner opengl books from a shader approach? Also, looking for
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Try these:
OpenGL Shading Language Ver. 3
OpenGL Programming Guide, 8th Edition
OpenGL SuperBible, 5th Edition
Mathematics for 3D Game Programming and Computer Graphics, 3rd Edition
There are surely more, but these ~3000 pages should give you a lot to think about.