Could someone please explain the behavior of this
class testCompile
{
/*
* Sample Code For Purpose of Illustration
*/
struct person
{
public int age;
public string name;
}
static void Main(string[] args)
{
List<person> Listperson = new List<person>();
person myperson = new person();
for (int i = 1; i <= 2; i++)
{
//Assignment
myperson.age = 22+i;
myperson.name = "Person - " + i.ToString();
Listperson.Add(myperson);
}
int x = 0;
while (x < Listperson.Count)
{
//Output values
Console.WriteLine("{0} - {1}", Listperson[x].name, Listperson[x].age);
x++;
}
}
}
/*
Output:
Person - 1 - 23
Person - 2 - 24
*/
Why am I not getting the same output for a class as that of a struct?
class testCompile
{
/*
* Sample Code For Purpose of Illustration
*/
class person
{
public int age;
public string name;
}
static void Main(string[] args)
{
List<person> Listperson = new List<person>();
person myperson = new person();
for (int i = 1; i <= 2; i++)
{
//Assignment
myperson.age = 22+i;
myperson.name = "Person - " + i.ToString();
Listperson.Add(myperson);
}
int x = 0;
while (x < Listperson.Count)
{
//Output values
Console.WriteLine("{0} - {1}", Listperson[x].name, Listperson[x].age);
x++;
}
}
}
/*
Output:
Person - 2 - 24
Person - 2 - 24
*/
Classes are reference types, structs are value types.
When a value type is passed to a method as a parameter, a copy of it will be passed through. That means that you add two completely separate copies of the
Personstruct, one for each pass in the loop.When a reference type is passed to a method as a parameter, the reference will be passed through. That mean that you add two copies of the reference to the same memory location (to the same
Personobject) – when making changes to this one object, you see it reflected in both references since they both reference the same object.