Sign Up

Sign Up to our social questions and Answers Engine to ask questions, answer people’s questions, and connect with other people.

Have an account? Sign In

Have an account? Sign In Now

Sign In

Login to our social questions & Answers Engine to ask questions answer people’s questions & connect with other people.

Sign Up Here

Forgot Password?

Don't have account, Sign Up Here

Forgot Password

Lost your password? Please enter your email address. You will receive a link and will create a new password via email.

Have an account? Sign In Now

You must login to ask a question.

Forgot Password?

Need An Account, Sign Up Here

Please briefly explain why you feel this question should be reported.

Please briefly explain why you feel this answer should be reported.

Please briefly explain why you feel this user should be reported.

Sign InSign Up

The Archive Base

The Archive Base Logo The Archive Base Logo

The Archive Base Navigation

  • SEARCH
  • Home
  • About Us
  • Blog
  • Contact Us
Search
Ask A Question

Mobile menu

Close
Ask a Question
  • Home
  • Add group
  • Groups page
  • Feed
  • User Profile
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Buy Points
  • Users
  • Help
  • Buy Theme
  • SEARCH
Home/ Questions/Q 8999075
In Process

The Archive Base Latest Questions

Editorial Team
  • 0
Editorial Team
Asked: June 16, 20262026-06-16T00:07:52+00:00 2026-06-16T00:07:52+00:00

Could someone with more experience than I give me a clue as to why

  • 0

Could someone with more experience than I give me a clue as to why the following code is freezing (hanging) the window? All it should do it display a red screen and update its FPS in the window name. Thank you! 🙂

import pygame
from pygame.locals import *
from pygame import Color


class Game():
    """ Lets try to get this going by simple steps
    One by one. First step, lets figure how to make a class
    that can do the display stuff. Lord have mercy on my soul"""

    runGame = True

    def __init__(self, wi=256, hi=224, multii=3):
        """Initialization"""
        pygame.init()
        self.width      = wi*multii
        self.height     = hi*multii
        self.spritesize = 16*multii
        self.clock      = pygame.time.Clock()
        self.fps        = self.clock.get_fps()
        self.screen     = pygame.display.set_mode((self.width, self.height))

    def mainLoop(self):
        """Loop through the main game routines
        1. Drawing  2. Input handling  3. Updating
        Then loop through it until user quits"""
        while self.runGame:
            self.clock.tick(12)
            self.draw()
            self.events()

    def events(self):
        """Time to handle some events"""
        events = pygame.event.get()
        for e in events:
            print e
            if (e.type == pygame.QUIT) or 
            (e.type == KEYDOWN and e.key == K_ESCAPE):
                self.runGame = False

    def draw(self):
        """Draw and update the main screen"""
        self.screen.fill(Color('red'))
        pygame.display.set_caption('Grid2. FPS: '+str(self.fps))
        pygame.display.update()


game = Game()
game.mainLoop()
  • 1 1 Answer
  • 0 Views
  • 0 Followers
  • 0
Share
  • Facebook
  • Report

Leave an answer
Cancel reply

You must login to add an answer.

Forgot Password?

Need An Account, Sign Up Here

1 Answer

  • Voted
  • Oldest
  • Recent
  • Random
  1. Editorial Team
    Editorial Team
    2026-06-16T00:07:53+00:00Added an answer on June 16, 2026 at 12:07 am

    Within the Game class you declare runGame outside of the __init__ function and you don’t put self.runGame for the deceleration. You also only update the FPS when the Game object is first created, so it will remain at the same value.

    Fix this by:

    1. Moving the runGame deceleration within the initialization code and make it self.runGame
    2. Add a call to update self.fps. I’ve added it under the draw function

    So your ending code should look like this (Comments are included where I changed things):

    import pygame
    from pygame.locals import *
    from pygame import Color
    
    
    class Game():
        """ Lets try to get this going by simple steps
        One by one. First step, lets figure how to make a class
        that can do the display stuff. Lord have mercy on my soul"""
    
    
    
    def __init__(self, wi=256, hi=224, multii=3):
        """Initialization"""
        pygame.init()
        self.width      = wi*multii
        self.height     = hi*multii
        self.spritesize = 16*multii
        self.clock      = pygame.time.Clock()
        self.fps        = self.clock.get_fps()
        self.screen     = pygame.display.set_mode((self.width, self.height))
        self.runGame = True # I've moved the runGame decleration
    
    def mainLoop(self):
        """Loop through the main game routines
        1. Drawing  2. Input handling  3. Updating
        Then loop through it until user quits"""
        while self.runGame:
            self.clock.tick(12)
            self.draw()
            self.event()
    
    def events(self):
        """Time to handle some events"""
        events = pygame.event.get()
        for e in events:
            print e
            if (e.type == pygame.QUIT) or 
            (e.type == KEYDOWN and e.key == K_ESCAPE):
                self.runGame = False
    
    
    def draw(self):
        """Draw and update the main screen"""
        self.screen.fill(Color('red'))
        self.fps = self.clock.get_fps() # I reupdate the FPS counter
        pygame.display.set_caption('Grid2. FPS: '+str(self.fps))
        pygame.display.update()
    
    
    game = Game()
    game.mainLoop()
    
    • 0
    • Reply
    • Share
      Share
      • Share on Facebook
      • Share on Twitter
      • Share on LinkedIn
      • Share on WhatsApp
      • Report

Sidebar

Related Questions

Could someone with more experience than me explain how it works the link (for
Hopefully an easy question for someone with more experience than me. I have a
Could someone please suggest why this is happening... I’ve got some code to pretty
Could someone know where is saved path to external XML-File that contain configuration for
Could someone please tell me why this <%= destroy_password_url @user.password_reset_token %> generates http://localhost:3000/api/destroy_password.4G5EoRVYMUAtiIKqOerKsw routes.rb
Could someone help me to add A-atype B-btype C-ctype ONLY as a legend to
Could someone provide a sample implementation for rotating a button on a thread ?
Could someone please explain why this is happening? var y = new int[]{1,2}; Console.WriteLine(y
could someone please tell me what I need to do in order to create
could someone one the current list of managed Beans or classes in Java EE

Explore

  • Home
  • Add group
  • Groups page
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Users
  • Help
  • SEARCH

Footer

© 2021 The Archive Base. All Rights Reserved
With Love by The Archive Base

Insert/edit link

Enter the destination URL

Or link to existing content

    No search term specified. Showing recent items. Search or use up and down arrow keys to select an item.