Could you give me a link for beginner tutorial on fast follow path algorithm ?
Path should include curves and will be hard-codded in application.
I don’t want to make curves totally random. They could be half or quater circles with different diameter.
Entities should follow this path within a given distance (on a line that is orthogonal to path)
Entities are represented as boxes in this world. Each time they update they get time delta argument that is multiplied by speed.
This is what i want to achieve.

Thanks
You know in tower defense games like the one you linked, the creep path is always static based on the map. I’m willing to bet money it’s literally hard coded in the map itself as a series of curves which you can interpolate over as needed.