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Home/ Questions/Q 6751873
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Editorial Team
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Editorial Team
Asked: May 26, 20262026-05-26T12:58:44+00:00 2026-05-26T12:58:44+00:00

Currently I am using a Dictionary<int,node> to store around 10,000 nodes. The key is

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Currently I am using a Dictionary<int,node> to store around 10,000 nodes. The key is used as an ID number for later look up and the ‘node’ is a class that contains some data. Other classes within the program use the ID number as a pointer to the node. (this may sound inefficient. However, explaining my reasoning for using a dictionary for this is beyond the scope of my question.)

However, 20% of the nodes are duplicate.
What i want to do is when i add a node check to see if it all ready exists. if it does then use that ID number. If not create a new one.

This is my current solution to the problem:

public class nodeDictionary 
{

    Dictionary<int, node> dict = new Dictionary<int, node>( );
    public int addNewNode( latLng ll )
    {
        node n = new node( ll );
        if ( dict.ContainsValue( n ) )
        {
            foreach ( KeyValuePair<int, node> kv in dict )
            {
                if ( kv.Value == n )
                {
                    return kv.Key;
                }
            }
        }
        else
        {
            if ( dict.Count != 0 )
            {
                dict.Add( dict.Last( ).Key + 1, n );
                return dict.Last( ).Key + 1;
            }
            else
            {
                dict.Add( 0, n );
                return 0;
            }
        }
        throw new Exception( );
    }//end add new node
}

The problem with this is when trying to add a new node to a list of 100,000 nodes it takes 78 milliseconds to add the node. This is unacceptable because i could be adding an additional 1,000 nodes at any given time.

So, is there a better way do do this? I am not looking for someone to write the code for me, I am just looking for guidance.

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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-05-26T12:58:45+00:00Added an answer on May 26, 2026 at 12:58 pm

    It sounds like you want to

    • make sure that LatLng overrides Equals/GetHashCode (preferrably implement the IEquatable<LatLng> interface)
    • stuff all the items directly into a HashSet<LatLng>

    For implementing GetHashCode, see here: Why is it important to override GetHashCode when Equals method is overridden?

    If you need to generate ‘artificial’ unique IDs in some fashion, I suggest you use the dictionary approach again, but ‘in reverse’:

    // uses the same hash function for speedy lookup/insertion
    IDictionary<LatLng, int> idMap = new Dictionary<LatLng, int>(); 
    
    foreach (LatLng latLng in LatLngCoords)
    {
        if (!idMap.ContainsKey(latLng))
            idMap.Add(latLng, idMap.Count+1); // to start with 1
    }
    

    You can have the idMap replace the HashSet<>; the implementation (and performance characteristics) is essentially the same but as an associative container.

    Here’s a lookup function to get from LatLng to Id:

    int IdLookup(LatLng latLng)
    {
         int id;
         if (idMap.TryGetValue(latLng, id))
             return id;
         throw new InvalidArgumentException("Coordinate not in idMap");
    }
    

    You could just-in-time add it:

    int IdFor(LatLng latLng)
    {
         int id;
         if (idMap.TryGetValue(latLng, id))
             return id;
    
         id = idMap.Count+1;
         idMap.Add(latLng, id);
         return id;
    }
    
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