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Home/ Questions/Q 6228939
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Editorial Team
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Editorial Team
Asked: May 24, 20262026-05-24T09:28:34+00:00 2026-05-24T09:28:34+00:00

Currently I have this code: selectorRect.X = (e.X + hscTileset.Value) / tileLayer.TileSize * tileLayer.TileSize;

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Currently I have this code:

selectorRect.X = (e.X + hscTileset.Value) / tileLayer.TileSize * tileLayer.TileSize;
selectorRect.Y = (e.Y + vscTileset.Value) / tileLayer.TileSize * tileLayer.TileSize;

selectorRect.Width = 32;
selectorRect.Height = 32;

I am just changing all of the rectangle’s fields. What if I did something like this?

selectorRect = new Rectangle((e.X + hscTileset.Value) / tileLayer.TileSize * tileLayer.TileSize, (e.Y + vscTileset.Value) / tileLayer.TileSize * tileLayer.TileSize, 32, 32)

I know the second line is a lot longer and less readable and generally not recommended but I’m still curious over the speed differences or its effects on the stack or heap. Since this code is within a control’s MouseMove event handler it is called quite often and I’m wondering whether or not instantiating a new object that often will cause considerable speed differences.

Thanks!

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  1. Editorial Team
    Editorial Team
    2026-05-24T09:28:34+00:00Added an answer on May 24, 2026 at 9:28 am

    If I had to guess, then since this is a struct I would expect them to be about the same. I would prefer the second (“new …”) for semantic reasons though – plus the first wouldn’t work for a property (only a field/variable/array-lookup).

    To get an exact measure : profile it in your context. I honesty doubt this will be a decision that makes a noticeable difference.

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