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Home/ Questions/Q 996299
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Editorial Team
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Editorial Team
Asked: May 16, 20262026-05-16T06:51:23+00:00 2026-05-16T06:51:23+00:00

Currently, I’m trying to make a function that sorts a vector full of fighters

  • 0

Currently, I’m trying to make a function that sorts a vector full of fighters in the function sortFighters in the Fighter.cpp file. It all seems to compile correctly; However, when it does run, I get a fatal error in one of the lines of the aformentioned .cpp file. I know exactly what the problem is, and put a comment there accordingly.
So, what I’m asking here, is what I might do to fix this problem without adding any other functions and such.

Here’s my Fighter.h file:

#ifndef FIGHTER_H
#define FIGHTER_H

#include <iostream>
#include <ctime>
#include <string>
#include <cstdlib>
#include <fstream>
#include <vector>

class Fighter
{   
protected:
        std::string name;
        int health, level;
        //int damage;
public: 
        int  getHealth(int);
        void getEnemies(std::vector<Fighter> &);
        void printFighter(std::vector<Fighter> &);
        void sortFighters(std::vector<Fighter> &);
        //friend std::istream & operator >> (std::istream & strm, Fighter & x);
        //friend std::ostream & operator << (std::ostream & strm, const Fighter & f);
        //void attack();
        Fighter();
        ~Fighter();
};

class Player : public Fighter 
{ 
    private:
        int experience;
    public:
        int  getHealth(int);
        void pri`enter code here`ntFighter();
        void getExperience(int);
        void playerAttack();    
        Player();
        ~Player();
};

//class FightPub
//{
//  private:
//      Player player;
//      Fighter enemy;
//  public:
//      //void fight();
//      //void getStats();
//};
#endif

My Fighter.cpp file:

//dynamically locate an array that holds the number of fighters, and for each fighter in the array, assign from the .txt 
//file the name and level from the fighter.
#include "Fighter.h"  

#pragma region getEnemies
void Fighter::getEnemies(std::vector<Fighter> &baddie)
{
    Fighter x;
    std::ifstream inputFile;
    inputFile.open("EnemyFighters.txt");
    if(!inputFile)
    {
        std::cout << "error!" << std::endl;
    }
    else
    {
        while(!inputFile.eof())
        {
            std::string line;
            inputFile >> line;
            if (line == "<fighter>")
            {
                do
                {
                    inputFile >> line;
                    x.name = line;
                    inputFile >> line;
                    x.level = atoi(line.c_str());
                    inputFile >> line;
                    x.health = getHealth(this->level);
                    baddie.push_back(x);
                    inputFile >> line;
                }while(line != "</fighter>");
            }                   
        }
        inputFile.close();
    }
}
#pragma endregion

#pragma region getHealth

int Fighter::getHealth(int lv)
{
    if(lv >= 6)
    {
        std::cout << "\nHealth Bonus!";
        this->health = lv * 2;
    }
    /*else if (lv > 1)
        for (int i = 1; i < lv; i++)
        {this->health += 2;}*/
    return health;
}

#pragma endregion

#pragma region attack
//void Fighter::attack()
//{
//  int randomAttack = rand() % 4 + 1;
//
//  switch (randomAttack)
//  case 1: 
//  {
//      std::cout << "Enemy uses critical attack!"
//  }
//}
#pragma endregion

#pragma region printFighter
void Fighter::printFighter(std::vector<Fighter> &baddie)
{
    //std::cout << this;
    for (int i=0; i<baddie.size(); i++)
    {
        std::cout << "\nName: " << baddie[i].name << std::endl
                  << "Level: " << baddie[i].level << std::endl
                  << "Health: " << baddie[i].health << std::endl;
    }
}
#pragma endregion

void Fighter::sortFighters(std::vector<Fighter> &x)
{
    Fighter * temp = new Fighter;
    bool swap;

    do
    {
        swap = false;
        std::cout << x.size() << std::endl;
        for (int i=0; i<=(x.size()); i++)
        {
            //if the level in the first is greater than the level in the next
            if(x[i].level > x[i+1].level)//I get a fatal error here when it tries to compare 
                                         //the iterator with 1 that's outside its range
            {
                //assign the stats from the first to temp
                temp->name = x[i].name;
                temp->health = x[i].health;
                temp->level = x[i].level;
                //assign the stats from the next to the first
                x[i].name = x[i+1].name;
                x[i].health = x[i+1].health;
                x[i].level = x[i+1].level;
                //assign the ones in temp(the first) to the next
                x[i+1].name = temp->name;
                x[i+1].health = temp->health;
                x[i+1].level = temp->level;
                swap = true;
            }

            else if(x[i].level >= x[i+1].level)
            {
                temp->name = x[i].name;
                temp->health = x[i].health;
                temp->level = x[i].level;

                x[i].name = x[i+1].name;
                x[i].health = x[i+1].health;
                x[i].level = x[i+1].level;

                x[i+1].name = temp->name;
                x[i+1].health = temp->health;
                x[i+1].level = temp->level;
                swap = true;
            }

            else if (x[i].level < x[i+1].level)
            {
                //temp->name = x[i].name;
                //temp->health = x[i].health;
                //temp->level = x[i].level;

                //x[i].name = x[i+1].name;
                //x[i].health = x[i+1].health;
                //x[i].level = x[i+1].level;

                //x[i+1].name = temp->name;
                //x[i+1].health = temp->health;
                //x[i+1].level = temp->level;
                swap = false;
            }

            else if(x[i].level <= x[i+1].level)
            {
                /*temp->name = x[i].name;
                temp->health = x[i].health;
                temp->level = x[i].level;

                x[i].name = x[i+1].name;
                x[i].health = x[i+1].health;
                x[i].level = x[i+1].level;

                x[i+1].name = temp->name;
                x[i+1].health = temp->health;
                x[i+1].level = temp->level;*/
                swap = false;
            }
        }
    }while (swap);

    delete temp;
}
//std::istream & operator >>(std::istream & strm, Fighter x)
//{
//  //x.name += strm.c_str();
//  //x.level += atoi(strm.c_str());
//  strm >> x.name;
//  strm >> x.level;
//  return strm;
//}

//std::ostream & operator << (std::ostream & strm, const Fighter f)
//{
//  strm << "Name: " << f.name << std::endl;
//  strm << "Level: " << f.level << std::endl;
//  strm << "Health: " << f.health << std::endl;
//  return strm;
//}
#pragma region Fighter C&D
Fighter::Fighter()
{
    level = 1;
    health = 10;
}
Fighter::~Fighter()
{
}
#pragma endregion
//void operator <()
//{
//}
//
//void operator >()
//{
//}
//
//void operator <=()
//{
//}
//
//void operator >=()
//{
//}
//
//
//
int Player::getHealth(int lv)
{
    if(lv >= 6)
    {
        std::cout << "\nHealth Bonus!";
        this->health = lv * 2;
    }
    /*else if (lv > 1)
        for (int i = 1; i < lv; i++)
        {this->health += 2;}*/
    return health;
}

void Player::printFighter()
{
//std::cout << this;
      std::cout << "\nPlayer's stats: \n"
      << "Level: " << this->level << std::endl
      << "Health: " << this->health << std::endl
      << "Experience: " << this->experience <<std::endl;
}

void Player::getExperience(int dmg)
{
    experience += dmg;
    if (experience >= (level * 10))
    {
        std::cout << "Congratulations, Player! You're up a level!\n";
        level ++;
    }
}

#pragma region Player C&D
Player::Player()
{
    level = 1;
    health  = getHealth(level);
    experience = 0;
}
Player::~Player()
{
}
#pragma endregion 


//Player::printFighter()
//{
//  
//}

And here’s main.cpp:

#include "Fighter.h"

int main()
{   
    unsigned seed = time(0);
    srand(seed);

    std::vector<Fighter> baddie;

    Fighter * enemy = new Fighter;
    Player * me = new Player;
    enemy->getEnemies(baddie);
    enemy->sortFighters(baddie);
    enemy->printFighter(baddie);
    me->printFighter();
    delete enemy;
    delete me;
    return 0;
}
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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-05-16T06:51:24+00:00Added an answer on May 16, 2026 at 6:51 am
        for (int i=0; i<=(x.size()); i++) 
        { 
            if(x[i].level > x[i+1].level)
            {
    

    um.. Size() counts from 1. Indexes count from 0. So you’ll want to make that i < x.size(), not <=. But, in the very next line, you say x[i+1], so i can’t even reach the last item, it has to stop one before that:

        for (int i=0; i < x.size()-1; i++) 
    
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