Sign Up

Sign Up to our social questions and Answers Engine to ask questions, answer people’s questions, and connect with other people.

Have an account? Sign In

Have an account? Sign In Now

Sign In

Login to our social questions & Answers Engine to ask questions answer people’s questions & connect with other people.

Sign Up Here

Forgot Password?

Don't have account, Sign Up Here

Forgot Password

Lost your password? Please enter your email address. You will receive a link and will create a new password via email.

Have an account? Sign In Now

You must login to ask a question.

Forgot Password?

Need An Account, Sign Up Here

Please briefly explain why you feel this question should be reported.

Please briefly explain why you feel this answer should be reported.

Please briefly explain why you feel this user should be reported.

Sign InSign Up

The Archive Base

The Archive Base Logo The Archive Base Logo

The Archive Base Navigation

  • SEARCH
  • Home
  • About Us
  • Blog
  • Contact Us
Search
Ask A Question

Mobile menu

Close
Ask a Question
  • Home
  • Add group
  • Groups page
  • Feed
  • User Profile
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Buy Points
  • Users
  • Help
  • Buy Theme
  • SEARCH
Home/ Questions/Q 7440337
In Process

The Archive Base Latest Questions

Editorial Team
  • 0
Editorial Team
Asked: May 29, 20262026-05-29T10:50:11+00:00 2026-05-29T10:50:11+00:00

Currently in a large c++ project we are working on we have a bunch

  • 0

Currently in a large c++ project we are working on we have a bunch of the new style for loops like the following:

for (auto& value : values)

Up till now we have been compiling exclusively with gcc 4.6. Recently some of the codebase is being ported to windows and some of the developers want to compile in msvc++ 10 but it seems as though the new for loop syntax is not fully supported yet.

It would be highly desirable to not have to re-write all the places where this syntax occurs.

What is the best way to work around this problem?

Update: It looks as though this issue is resolved in MSVC11.

  • 1 1 Answer
  • 0 Views
  • 0 Followers
  • 0
Share
  • Facebook
  • Report

Leave an answer
Cancel reply

You must login to add an answer.

Forgot Password?

Need An Account, Sign Up Here

1 Answer

  • Voted
  • Oldest
  • Recent
  • Random
  1. Editorial Team
    Editorial Team
    2026-05-29T10:50:12+00:00Added an answer on May 29, 2026 at 10:50 am

    You could use Boost.Foreach:

    //Using Xeo's example:
    BOOST_FOREACH (auto& e, values) {
        std::cout << e << " ";
    }
    
    • 0
    • Reply
    • Share
      Share
      • Share on Facebook
      • Share on Twitter
      • Share on LinkedIn
      • Share on WhatsApp
      • Report

Sidebar

Related Questions

I'm currently working on a project where we have a large data warehouse which
I am currently working on project where I have to match up a large
Im currently working on a large project and I have built all the different
I'm currently working on a large project which is expected to have a large
I am currently working on a large project and will relatively soon need a
I am currently working on a rather large project with a team distributed across
Our team is currently working on a large project which makes heavy use of
I'm currently working on a (rather large) pet project of mine , a Swing
I'm currently working on a project that has scope to become quite large, however
I'm currently working on a very large project, and am under a lot of

Explore

  • Home
  • Add group
  • Groups page
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Users
  • Help
  • SEARCH

Footer

© 2021 The Archive Base. All Rights Reserved
With Love by The Archive Base

Insert/edit link

Enter the destination URL

Or link to existing content

    No search term specified. Showing recent items. Search or use up and down arrow keys to select an item.