Sign Up

Sign Up to our social questions and Answers Engine to ask questions, answer people’s questions, and connect with other people.

Have an account? Sign In

Have an account? Sign In Now

Sign In

Login to our social questions & Answers Engine to ask questions answer people’s questions & connect with other people.

Sign Up Here

Forgot Password?

Don't have account, Sign Up Here

Forgot Password

Lost your password? Please enter your email address. You will receive a link and will create a new password via email.

Have an account? Sign In Now

You must login to ask a question.

Forgot Password?

Need An Account, Sign Up Here

Please briefly explain why you feel this question should be reported.

Please briefly explain why you feel this answer should be reported.

Please briefly explain why you feel this user should be reported.

Sign InSign Up

The Archive Base

The Archive Base Logo The Archive Base Logo

The Archive Base Navigation

  • SEARCH
  • Home
  • About Us
  • Blog
  • Contact Us
Search
Ask A Question

Mobile menu

Close
Ask a Question
  • Home
  • Add group
  • Groups page
  • Feed
  • User Profile
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Buy Points
  • Users
  • Help
  • Buy Theme
  • SEARCH
Home/ Questions/Q 910819
In Process

The Archive Base Latest Questions

Editorial Team
  • 0
Editorial Team
Asked: May 15, 20262026-05-15T17:06:05+00:00 2026-05-15T17:06:05+00:00

Currently iOS supports three different art sizes: art for the 480×320 original iPhone screen,

  • 0

Currently iOS supports three different art sizes: art for the 480×320 original iPhone screen, art for the hi-res 960×640 iPhone 4 screen, and art for the 1024×768 iPad screen, which in my experience is usually not the same as for the hi-res screen because of the different demands placed upon the different aspect ratio of the screen.

In a worst case, you could include three sizes for all of your artwork, and that’s exactly what I did for the main element (cards) of my last game. However, it’s ultimately wasteful in both download time and my time in creating them all.

What would y’all suggest as the best way to deal with the different requirements of the different iDevices? Here’s a few general possibilities that I’m considering:

  1. Include artwork in all 3 sizes.

  2. Include artwork in just 1 size (the big one), but resize it on the fly as UIImages are created.

  3. Include artwork in just 1 size (the big one), but make resized copies of it the first time a user starts up your app.

There are of course variants involving using some techniques for just some sizes (e.g., share artwork between the two big sizes, slightly resizing as needed). I’m interested in which method you’d use, with notes on the pros and cons of doing so. I expect the biggest cons are going to be: file size and any lag that might be caused in display or resizing of the objects. One of my biggest unknowns is how good of a job iOS does if you let it do the resizing, both in output quality and in timing.

  • 1 1 Answer
  • 0 Views
  • 0 Followers
  • 0
Share
  • Facebook
  • Report

Leave an answer
Cancel reply

You must login to add an answer.

Forgot Password?

Need An Account, Sign Up Here

1 Answer

  • Voted
  • Oldest
  • Recent
  • Random
  1. Editorial Team
    Editorial Team
    2026-05-15T17:06:06+00:00Added an answer on May 15, 2026 at 5:06 pm

    I’m currently using artwork in all 3 sizes. If your artwork is in vector format and designed for both the iPhone and iPad aspect ratios, it’s a simple batch action to create all 3 at the same time.

    If you just include the highest resolution, the memory usage might be a problem with older iOS devices which have less memory to work with. The image quality and speed of resizing is not an issue, since both are excellent, if you let the OS resize the images. For me, I don’t want to have additional code to handle resizing the same image for different devices. Otherwise it sounds like having just the large artwork and making sure it’s resized correctly will be fine.

    • 0
    • Reply
    • Share
      Share
      • Share on Facebook
      • Share on Twitter
      • Share on LinkedIn
      • Share on WhatsApp
      • Report

Sidebar

Related Questions

If I currently have an ipad app that supports ios 5.0 how do I
I'm using a barcode scanner library within my iOS project that currently only supports
I'm creating an app that tracks your elevation. Currently IOS is one of the
Currently I'm building a few mobile apps (currently on iOS but later on Android)that
I currently develop an iOS app for a local business directory, and I use
I'm currently creating a iOS 5 iPad app where there will be heavy network
I am currently creating an iOS app, which connects to a database and asynchronously
My company is currently writing an iOS app whereby we will display some of
I'm coding Settlers of Catan for iOS and currently have my data tiles in
Currently my project is working perfectly on IOS development target 3.2 But as soon

Explore

  • Home
  • Add group
  • Groups page
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Users
  • Help
  • SEARCH

Footer

© 2021 The Archive Base. All Rights Reserved
With Love by The Archive Base

Insert/edit link

Enter the destination URL

Or link to existing content

    No search term specified. Showing recent items. Search or use up and down arrow keys to select an item.