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Home/ Questions/Q 992629
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Editorial Team
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Editorial Team
Asked: May 16, 20262026-05-16T06:17:53+00:00 2026-05-16T06:17:53+00:00

Currently, my Iphone application is not released yet. When I worked with the simulator/device

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Currently, my Iphone application is not released yet. When I worked with the simulator/device and I modify my application to add more cache into the encodeWithCode: and initWithCoder: . The problem is that when the application is loaded, I tried to use some of the encoded object which is not existing before. For example:

In the previous application version (e.g 1.2), I have this encode:

- (void)encodeWithCoder:(NSCoder*)coder {
    [coder encodeObject:myArray forKey:NCITEMTABLE_ARCHIVE_HOME_ITEMS_KEY];
}

But with new version (e.g 1.3), I use this init:

- (id)initWithCoder:(NSCoder*)coder {
    if (self = [super initWithCoder:coder]) {
        myArray = [[coder decodeObjectForKey:NCITEMTABLE_ARCHIVE_HOME_ITEMS_KEY] retain];
        myArray2 = [[coder decodeObjectForKey:NCITEMTABLE_ARCHIVE_HOME_ITEMS_2_KEY] retain];
    }
    return self;
}

and then the application will crash because it cannot find myArray2.

In the simulator or testing, I can just delete the old version and install from fresh. However, I am afraid that when it is released, I cannot tell my user to delete the old app and install the new fresh one. Have anyone experienced about this problem?

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  1. Editorial Team
    Editorial Team
    2026-05-16T06:17:53+00:00Added an answer on May 16, 2026 at 6:17 am

    In your initWithCoder you should be able to just call containsValueForKey to see if the key exists before trying to call decodeObjectForKey

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