Currently on a view I have a ImageView and A custom class that draws a circle on the view. It will draw the circle on the view but it is hidden behind the image view. I know its there because when the radius is big enough I can see a small section that isn’t behind the imageview. What code would bring it to the front?
EDIT: Found out that the above issue is not the problem. It seems that it is only drawing it on the portion that is reserved for the seekbar I have on the view?
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.image_process);
mDraw = new Draw(this);
addContentView(mDraw, new LayoutParams(LayoutParams.FILL_PARENT, LayoutParams.FILL_PARENT));
seekBar1 = (SeekBar) findViewById(R.id.seekBar1);
b = (Button) findViewById(R.id.button1);
seekBar1.setMax(500);
seekBar1.setOnSeekBarChangeListener(new OnSeekBarChangeListener(){
public void onProgressChanged(SeekBar arg0, int arg1, boolean arg2) {
mDraw.setCords(500, 500, seekBar1.getProgress());
}
public void onStartTrackingTouch(SeekBar seekBar) {
mDraw.setCords(500, 500, seekBar1.getProgress());
}
public void onStopTrackingTouch(SeekBar seekBar) {
mDraw.setCords(500, 500, seekBar1.getProgress());
}
});
}
Here is the Draw class:
package org.DTS.boltsize;
import android.content.Context;
import android.graphics.Canvas;
import android.graphics.Color;
import android.graphics.Paint;
import android.graphics.Rect;
import android.view.View;
public class Draw extends View {
private int x = 1;
private int y = 1;
private int r = 1;
public Draw(Context context) {
super(context);
// TODO Auto-generated constructor stub
}
public void setCords(int mx, int my, int mr ){
x = mx;
y = my;
r = mr;
}
protected void onDraw(Canvas canvas) {
// TODO Auto-generated method stub
System.out.println("Drew :)");
Paint paint = new Paint();
paint.setStyle(Paint.Style.FILL);
paint.setColor(Color.RED);
canvas.drawCircle(x, y, r, paint);
super.onDraw(canvas);
}
public void DrawCirlce(Canvas canvas, int x, int y, int r){
Paint paint = new Paint();
paint.setStyle(Paint.Style.STROKE);
paint.setColor(Color.GREEN);
canvas.drawCircle(x, y, r, paint);
super.onDraw(canvas);
}
}
Here is what it looks like. That red circle should cover the entire screen.

Solved by converting source to bitmap, then drawing a circle on that bitmap and sending that final bitmap to the imageview.