Currently, when tested using Media capture using capture device sample, I realize the camera is not something I want. I wish it to be in mirroring mode. Currently, it is not.
-
For a camera preview to be in mirroring mode, may I know is it hardware dependent or hardware independent. Possible that if I run the same code with different hardware, the camera preview will be in mirroring mode? If it is hardware dependent, how can I check whether my camera preview is in mirroring/non-mirroring mode?
-
To make it in mirroring mode, I try to follow this thread. I try
MediaCapture.SetPreviewMirroring(true). No effect as all. The camera preview is still in non-mirroring mode. -
I try
captureElement.RenderTransform = new ScaleTransform() { ScaleX = -1 };. The whole camera preview become plain grey color. -
The last approach I would like to try, is try to perform flipping in C++ code through
MediaCapture.AddEffectAsync(). However, that need to go back to my first question. Can I just simply perform flipping, or do I first need to check whether the incoming buffer is in mirroring/non-mirroring mode? If yes, how do I check?
Use
The key lied on
RenderTransformOrigin="0.5,0.5". We need to flip from center of preview.