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Editorial Team
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Editorial Team
Asked: May 29, 20262026-05-29T21:24:36+00:00 2026-05-29T21:24:36+00:00

Currently working on a game, and is converting it to retina. I am using

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Currently working on a game, and is converting it to retina. I am using cocos2d and Tiled.
I have followed the guide on their site: Retina Display in cocos2d, but having problems with the position of objects.

What im doing right now:

NSMutableDictionary *playerSpawn = [objects objectNamed:@"SpawnPoint"];
NSAssert(playerSpawn != nil, @"Player spawn object not found");

int x = [[playerSpawn valueForKey:@"x"] intValue];
int y = [[playerSpawn valueForKey:@"y"] intValue];
self.player.position = ccp(x,y);

This sd TMX map is working just fine, but when running in Retina, the objects is not positioned correctly.

If i log the position it gives me:

// SD
158.000000, 63.000000

// Retina
158.000000, 383.000000

Ideas of what i could be doing wrong is appreciated

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  1. Editorial Team
    Editorial Team
    2026-05-29T21:24:38+00:00Added an answer on May 29, 2026 at 9:24 pm

    I found the answer.
    I had to divide my retrived X an Y positions with CC_CONTENT_SCALE_FACTOR()
    I also had to divide with CC_CONTENT_SCALE_FACTOR()each time i used tilemap.tileSize.height and tilemap.tileSize.width.

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