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Home/ Questions/Q 8785295
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Editorial Team
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Editorial Team
Asked: June 13, 20262026-06-13T21:19:02+00:00 2026-06-13T21:19:02+00:00

D3DFORMAT *arr = NULL; This is the reference to the array which is supposed

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D3DFORMAT *arr = NULL;

This is the reference to the array which is supposed to hold D3DFORMAT typed values.
How do I allocate the memory for this array whose size is defined by a variable

unsigned int arrsize;

Should I calculate the size of array in bytes as = sizeof(D3DFORMAT)*arrsize;

And than use memset().?

Plz correct me if I am wrong. Or if tere is a cleaner better C++ method to do this. ?

IN advance. Thanks

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  1. Editorial Team
    Editorial Team
    2026-06-13T21:19:03+00:00Added an answer on June 13, 2026 at 9:19 pm

    “cleaner better C++ method” is to use a std::vector

    unsigned int arrsize = 10;
    std::vector <D3DFORMAT> array (arrsize );
    

    to cast it to void*

    void* p = (void*)(&array[0]);
    

    you will also want to have your values be 0 by default, so just add one more parameter to the constructor

    unsigned int arrsize = 10;
    std::vector <D3DFORMAT> array (arrsize, 0);
    
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