DebugUtil.h
#ifndef DEBUG_UTIL_H
#define DEBUG_UTIL_H
#include <windows.h>
int DebugMessage(const char* message)
{
const int MAX_CHARS = 1023;
static char s_buffer[MAX_CHARS+1];
return 0;
}
#endif
When I try to run this I get this error:
Terrain.obj : error LNK2005: “int
__cdecl DebugMessage(char const *)” (?DebugMessage@@YAHPBD@Z) already
defined in Loodus.objRenderer.obj : error LNK2005: “int
__cdecl DebugMessage(char const *)” (?DebugMessage@@YAHPBD@Z) already
defined in Loodus.objtest.obj : error LNK2005: “int __cdecl
DebugMessage(char const *)”
(?DebugMessage@@YAHPBD@Z) already
defined in Loodus.objC:\Users\Tiago\Desktop\Loodus
Engine\Debug\Loodus Engine.exe : fatal
error LNK1169: one or more multiply
defined symbols found
But why does this happen? I have #ifndef #define and #endif in the header so multiple definitions shouldn’t happen
Put the definition (body) in a cpp file and leave only the declaration in a h file. Include guards operate only within one translation unit (aka source file), not across all your program.
The One Definition Rule of the C++ standard states that there shall appear exactly one definition of each non-inline function that is used in the program. So, another alternative would be to make your function inline.