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Home/ Questions/Q 149631
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Asked: May 11, 20262026-05-11T09:09:41+00:00 2026-05-11T09:09:41+00:00

Developing for OpenGL ES, so no access to glut or glu. I’m wondering what

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Developing for OpenGL ES, so no access to glut or glu.

I’m wondering what the best way to determine which triangle falls under a screen point at (x,y) is.

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  1. 2026-05-11T09:09:41+00:00Added an answer on May 11, 2026 at 9:09 am

    I believe you are looking for ‘picking’.

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