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Home/ Questions/Q 8475597
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Editorial Team
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Editorial Team
Asked: June 10, 20262026-06-10T17:56:12+00:00 2026-06-10T17:56:12+00:00

directx 2 mesh rotating but 1. model will turn y , 2. model turn

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directx 2 mesh rotating but 1. model will turn y , 2. model turn z axis.(i am trying to make turn different way)

    static float index = 0.0f; index+=0.003f;  
    D3DXMATRIX matRotate; //rotate matrix
    D3DXMatrixRotationYawPitchRoll(&matRotate, index, 0, 0); // set up matrix
    directx->SetTransform(D3DTS_WORLD, &matRotate); 

but this rotate 2 off them same way

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  1. Editorial Team
    Editorial Team
    2026-06-10T17:56:13+00:00Added an answer on June 10, 2026 at 5:56 pm

    Meshes are affected by the world matrix (+view +projection). If you want to transform meshes independently, you will have to apply the according world matrix and draw the mesh. So:

    Apply world matrix 1
    Draw mesh 1
    Apply world matrix 2
    Draw mesh 2
    
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