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Editorial Team
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Editorial Team
Asked: May 15, 20262026-05-15T03:44:08+00:00 2026-05-15T03:44:08+00:00

Disclaimer: I’m trying to learn proper OO programming/design, so I’m pretty new to this

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Disclaimer: I’m trying to learn proper OO programming/design, so I’m pretty new to this stuff.

I guess this is a general design patterns question, but I’ll base my example on a game engine or something that renders objects to the display.

Consider the following:

hierarchy http://img31.imageshack.us/img31/9633/diagrame.png

How can this sort of separation between physical objects (e.g., cubes, spheres, etc.) and the rendering mechanism be achieved in an extensible manner?

This design is not set in stone, and perhaps I’ve got something wrong from the start. I’m just curious as to how a problem like this is solved in real world code.

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  1. Editorial Team
    Editorial Team
    2026-05-15T03:44:09+00:00Added an answer on May 15, 2026 at 3:44 am

    That would be the Adapter pattern, or it could be implemented as a Strategy pattern.

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