Sign Up

Sign Up to our social questions and Answers Engine to ask questions, answer people’s questions, and connect with other people.

Have an account? Sign In

Have an account? Sign In Now

Sign In

Login to our social questions & Answers Engine to ask questions answer people’s questions & connect with other people.

Sign Up Here

Forgot Password?

Don't have account, Sign Up Here

Forgot Password

Lost your password? Please enter your email address. You will receive a link and will create a new password via email.

Have an account? Sign In Now

You must login to ask a question.

Forgot Password?

Need An Account, Sign Up Here

Please briefly explain why you feel this question should be reported.

Please briefly explain why you feel this answer should be reported.

Please briefly explain why you feel this user should be reported.

Sign InSign Up

The Archive Base

The Archive Base Logo The Archive Base Logo

The Archive Base Navigation

  • SEARCH
  • Home
  • About Us
  • Blog
  • Contact Us
Search
Ask A Question

Mobile menu

Close
Ask a Question
  • Home
  • Add group
  • Groups page
  • Feed
  • User Profile
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Buy Points
  • Users
  • Help
  • Buy Theme
  • SEARCH
Home/ Questions/Q 893269
In Process

The Archive Base Latest Questions

Editorial Team
  • 0
Editorial Team
Asked: May 15, 20262026-05-15T14:11:33+00:00 2026-05-15T14:11:33+00:00

Do either of the below approaches use the correct mathematics for rotating a point?

  • 0

Do either of the below approaches use the correct mathematics for rotating a point? If so, which one is correct?

POINT rotate_point(float cx,float cy,float angle,POINT p)
{
  float s = sin(angle);
  float c = cos(angle);

  // translate point back to origin:
  p.x -= cx;
  p.y -= cy;

  // Which One Is Correct:
  // This?
  float xnew = p.x * c - p.y * s;
  float ynew = p.x * s + p.y * c;
  // Or This?
  float xnew = p.x * c + p.y * s;
  float ynew = -p.x * s + p.y * c;

  // translate point back:
  p.x = xnew + cx;
  p.y = ynew + cy;
}
  • 1 1 Answer
  • 0 Views
  • 0 Followers
  • 0
Share
  • Facebook
  • Report

Leave an answer
Cancel reply

You must login to add an answer.

Forgot Password?

Need An Account, Sign Up Here

1 Answer

  • Voted
  • Oldest
  • Recent
  • Random
  1. Editorial Team
    Editorial Team
    2026-05-15T14:11:33+00:00Added an answer on May 15, 2026 at 2:11 pm

    It depends on how you define angle. If it is measured counterclockwise (which is the mathematical convention) then the correct rotation is your first one:

    // This?
    float xnew = p.x * c - p.y * s;
    float ynew = p.x * s + p.y * c;
    

    But if it is measured clockwise, then the second is correct:

    // Or This?
    float xnew = p.x * c + p.y * s;
    float ynew = -p.x * s + p.y * c;
    
    • 0
    • Reply
    • Share
      Share
      • Share on Facebook
      • Share on Twitter
      • Share on LinkedIn
      • Share on WhatsApp
      • Report

Sidebar

Related Questions

I have the code below, which sends the value of the textarea and either
Is either: <a href=#><h1>text here</h1></a> or <h1><a href=#>text here</a></h1> correct. Is there any benefit
In grails, I use the mechanism below in order to implement what I'd call
Question Summary: Is there a better method than the one posted below to implement
I have a list of items (blue nodes below) which are categorized by the
Is there anyone who know how to AutoCheck, CheckBox in the code below either
Am getting the same error on the code below using either trusted or SQL
In the code below, the two lists are joined on Index. But either list
I have a column of text, with wide margins on either side. Below it,
I was wondering if there was any performance difference between the two approaches below.

Explore

  • Home
  • Add group
  • Groups page
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Users
  • Help
  • SEARCH

Footer

© 2021 The Archive Base. All Rights Reserved
With Love by The Archive Base

Insert/edit link

Enter the destination URL

Or link to existing content

    No search term specified. Showing recent items. Search or use up and down arrow keys to select an item.