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Home/ Questions/Q 6844253
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Editorial Team
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Editorial Team
Asked: May 27, 20262026-05-27T00:21:14+00:00 2026-05-27T00:21:14+00:00

Do functions have a performance penalty in GLSL (especially on iOS and Android implementations)?

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Do functions have a performance penalty in GLSL (especially on iOS and Android implementations)?

Under performance penalty I imply additional time necessary for function invocation.

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  1. Editorial Team
    Editorial Team
    2026-05-27T00:21:14+00:00Added an answer on May 27, 2026 at 12:21 am

    This depends on how the function is used. If it’s written in a way that it can be inlined by the compiler, then there’s no penality. If however the function can not be inlined, then of course there’s a bit of overhead. However a simple texture access is already more expensive than a function call, so I wouldn’t bother about it. GLSL compilers, fortunately, have become quite capable.

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