Do I need to call Dispose() on a Graphics object obtained through PaintEventArgs in an OnPaint event?
Do I need to call Dispose() on a Graphics object obtained through PaintEventArgs in
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No, the calling layer (the one who actually created the graphics object) is in charge of that.
Also think about it, when you have other callees on the chain, you will dispose the object and they won’t be able to use it.