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Editorial Team
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Editorial Team
Asked: June 1, 20262026-06-01T15:15:10+00:00 2026-06-01T15:15:10+00:00

Do I understand correctly that CCLabelBMFont only loads the font texture once, no matter

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Do I understand correctly that CCLabelBMFont only loads the font texture once, no matter how many labels you have, thus 10 labels will not exceed the memory requirements of 1 label, or said another way, the actual memory usage of any and all labels is approx equivalent to the memory usage of the font texture itself?

I ask because I preferred to use CCLabel but when I compared it to UILable, the resolution of UILabel is much sharper; I’m not sure the cause of this but CCLabel just doesn’t look that great.

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  1. Editorial Team
    Editorial Team
    2026-06-01T15:15:11+00:00Added an answer on June 1, 2026 at 3:15 pm

    Yes.

    Every texture cocos2d uses is cached only once. CCTextureCache does that, regardless of the class that created or loaded the texture. Memory-wise the only difference between using 1 CCLabelBMFont and 1000 is just the memory of the CCLabelBMFont instances. Which is roughly around 500 Bytes per instance.

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