Do Swiffy animations trigger an event when they’re complete? Or is there perhaps a way to grab the current frame vs. total frames?
I tried de-minifying runtime.js as mentioned in another Stack Overflow post, but I can’t decipher it.
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For anyone who comes across this post, I found a solution. I ended up using a getURL() call at the end of my FLA. It looks like this:
Put whatever you want in the animationIsComplete() function and it will now be triggered at the end of the Swiffy animation.