Sign Up

Sign Up to our social questions and Answers Engine to ask questions, answer people’s questions, and connect with other people.

Have an account? Sign In

Have an account? Sign In Now

Sign In

Login to our social questions & Answers Engine to ask questions answer people’s questions & connect with other people.

Sign Up Here

Forgot Password?

Don't have account, Sign Up Here

Forgot Password

Lost your password? Please enter your email address. You will receive a link and will create a new password via email.

Have an account? Sign In Now

You must login to ask a question.

Forgot Password?

Need An Account, Sign Up Here

Please briefly explain why you feel this question should be reported.

Please briefly explain why you feel this answer should be reported.

Please briefly explain why you feel this user should be reported.

Sign InSign Up

The Archive Base

The Archive Base Logo The Archive Base Logo

The Archive Base Navigation

  • SEARCH
  • Home
  • About Us
  • Blog
  • Contact Us
Search
Ask A Question

Mobile menu

Close
Ask a Question
  • Home
  • Add group
  • Groups page
  • Feed
  • User Profile
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Buy Points
  • Users
  • Help
  • Buy Theme
  • SEARCH
Home/ Questions/Q 657761
In Process

The Archive Base Latest Questions

Editorial Team
  • 0
Editorial Team
Asked: May 13, 20262026-05-13T22:51:34+00:00 2026-05-13T22:51:34+00:00

do there any dev who wrote iPhone wifi/bluetooth multiplay before? Recently, I’m trying to

  • 0

do there any dev who wrote iPhone wifi/bluetooth multiplay before?

Recently, I’m trying to make my latest game Doodle Kart to have mulityplay via bluetooth. But I found that there are hugh data need to share between the 2 devices.

-your car’s position and direction
-your car’s status(it is in normal state, it is hitting by bullet, it is falling into to hole….)
-CUP car’s position, dicretion, and their status
-items position and status (pencil, bullet…)

I’m thinking about one device calculate all the things, and the other device just wait and receive the data to display on the screen. Does it make sense?

Hey, I should ask you the most important question first: Do you think it’s possible to make bluetooth multiplay work on my game? It’s just too much data need to share between the device.

  • 1 1 Answer
  • 0 Views
  • 0 Followers
  • 0
Share
  • Facebook
  • Report

Leave an answer
Cancel reply

You must login to add an answer.

Forgot Password?

Need An Account, Sign Up Here

1 Answer

  • Voted
  • Oldest
  • Recent
  • Random
  1. Editorial Team
    Editorial Team
    2026-05-13T22:51:35+00:00Added an answer on May 13, 2026 at 10:51 pm

    Usually Multiplayer Games just share “events”, like:

    • Player begins to turn left/right.
    • Player begins to accelerate.
    • Player shoots from x/y/z to direction x/y/z.
    • Item spawns at x/y/z.
    • Player aquires item.

    The other parts just calculate the rest themselves as if everything would happen for them.
    This reduces the data needed to transmit but requires periodic “full updates” that sync the game state again (i.e. every 10 seconds).

    In short:
    Transfer actions, not data.

    • 0
    • Reply
    • Share
      Share
      • Share on Facebook
      • Share on Twitter
      • Share on LinkedIn
      • Share on WhatsApp
      • Report

Sidebar

Related Questions

Is there any analog to Django forms ( http://docs.djangoproject.com/en/dev/topics/forms/?from=olddocs ) in ASP.NET MVC 2?
Is there any way to check whether a file is locked without using a
Is there any free or commercial component written in .NET (no COM interop) that
Is there any query which can return me the number of revisions made to
Is there any efficiency difference in an explicit vs implicit inner join? For example:
Is there any way to capture the MouseDown even from the .NET 2.0 TextBox
Is there any difference between int on_exit(void (*function)(int , void *), void *arg); and
Is there any known way of listing the WMI classes and their properties available
Is there any reason not to use the bitwise operators &, |, and ^
Is there any way to apply an attribute to a model file in ASP.NET

Explore

  • Home
  • Add group
  • Groups page
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Users
  • Help
  • SEARCH

Footer

© 2021 The Archive Base. All Rights Reserved
With Love by The Archive Base

Insert/edit link

Enter the destination URL

Or link to existing content

    No search term specified. Showing recent items. Search or use up and down arrow keys to select an item.