Sign Up

Sign Up to our social questions and Answers Engine to ask questions, answer people’s questions, and connect with other people.

Have an account? Sign In

Have an account? Sign In Now

Sign In

Login to our social questions & Answers Engine to ask questions answer people’s questions & connect with other people.

Sign Up Here

Forgot Password?

Don't have account, Sign Up Here

Forgot Password

Lost your password? Please enter your email address. You will receive a link and will create a new password via email.

Have an account? Sign In Now

You must login to ask a question.

Forgot Password?

Need An Account, Sign Up Here

Please briefly explain why you feel this question should be reported.

Please briefly explain why you feel this answer should be reported.

Please briefly explain why you feel this user should be reported.

Sign InSign Up

The Archive Base

The Archive Base Logo The Archive Base Logo

The Archive Base Navigation

  • SEARCH
  • Home
  • About Us
  • Blog
  • Contact Us
Search
Ask A Question

Mobile menu

Close
Ask a Question
  • Home
  • Add group
  • Groups page
  • Feed
  • User Profile
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Buy Points
  • Users
  • Help
  • Buy Theme
  • SEARCH
Home/ Questions/Q 9219245
In Process

The Archive Base Latest Questions

Editorial Team
  • 0
Editorial Team
Asked: June 18, 20262026-06-18T03:04:06+00:00 2026-06-18T03:04:06+00:00

Do you know how to compute the vertical shift for font drawing ? Explaination:

  • 0

Do you know how to compute the vertical shift for font drawing ?

Explaination:
I am drawing 2D letters in a 3D world and I would like to return to a newline. So I need to compute the vector between the origin point of the 1rst baseline and the new origin point of the 2nd newline.

I think this operation should keep in mind the YBearing, the height of the letter and real size of the plan which will draw the font texture.

  • 1 1 Answer
  • 0 Views
  • 0 Followers
  • 0
Share
  • Facebook
  • Report

Leave an answer
Cancel reply

You must login to add an answer.

Forgot Password?

Need An Account, Sign Up Here

1 Answer

  • Voted
  • Oldest
  • Recent
  • Random
  1. Editorial Team
    Editorial Team
    2026-06-18T03:04:07+00:00Added an answer on June 18, 2026 at 3:04 am

    It appears it would be computed as :

    baseline-to-baseline-shift = ascent – descent + linegap
    (descent is a negative value)

    These parameters should be globals, so now the problem is just to find accessor to it.

    • 0
    • Reply
    • Share
      Share
      • Share on Facebook
      • Share on Twitter
      • Share on LinkedIn
      • Share on WhatsApp
      • Report

Sidebar

Related Questions

I would like to know if the numerical method used to compute the IRR
I would like to know how to create a computed observable array. In my
I need to compute imaginary exponential in C. As far as I know, there
i know template like T add(T)(T a, Tb){ return a + b; } But
I would like to compute the maximum of translated images along the direction of
I would like to know how to find the rotation matrix for a set
I have written an application to compute the FFT and I would like to
I would like to know if there is currently a way with Guava MapMaker
i would like to know whether exist a way to parallelize queries in Java
After watching Sussman's lecture http://www.infoq.com/presentations/We-Really-Dont-Know-How-To-Compute , I am inspired to give core.logic and core.match

Explore

  • Home
  • Add group
  • Groups page
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Users
  • Help
  • SEARCH

Footer

© 2021 The Archive Base. All Rights Reserved
With Love by The Archive Base

Insert/edit link

Enter the destination URL

Or link to existing content

    No search term specified. Showing recent items. Search or use up and down arrow keys to select an item.