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Home/ Questions/Q 7002071
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Editorial Team
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Editorial Team
Asked: May 27, 20262026-05-27T20:52:57+00:00 2026-05-27T20:52:57+00:00

Do you know if there is any tutorial or example out there showing how

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Do you know if there is any tutorial or example out there showing how to handle multiple screens / scenes of a game?

For example, imagine I have a game with this structure:

  • Cover
  • Main menu
  • Gameplay
  • Credits

To put allthe code in just one java file might be a nightmare… I’d like to use different classes and probably different scenes, but I don’t know how to do it.

Thanks!

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  1. Editorial Team
    Editorial Team
    2026-05-27T20:52:58+00:00Added an answer on May 27, 2026 at 8:52 pm

    Extend Scene class for all of these scenes. Make a class called SceneManager, make a field of this class in your BaseGameActivity implementation. The scene manager has fields for all of the scenes, and you can make methods like SceneManager.getCreditsScene(), SceneManager.getMenuScene() and so on.

    This way each scene has it’s own file-class, while another classtakes care of all of the scenes and the game activity itself just calls simple methods to access these scenes.

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