Does any one know how porting is done. Actually I want to port cocos2d to Qt platform & I have no idea about this. If anyone know please help me.
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What you want to look at is not Cocos2D itself (which is pure python and will require a platform for which Python is available, including OpenGL / SDL functionality), but rather Cocos2D-X. That provides a cross-platform C++ API closely mapped to Cocos2D’s python interfaces.
See:
http://www.cocos2d-x.org/projects/cocos2d-x/wiki
and specifically for Symbian / “Qt Platform”, check:
http://www.cocos2d-x.org/boards/6/topics/373