Does anybody know how can I patch the pole holes when I’m trying to load Earth surface using addQuadEarthLayerWithRemoteSource method in WhirlyGlobe framework? Any suggestions are very appreciated.
Does anybody know how can I patch the pole holes when I’m trying to
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I’ll refer you to the discussion here:
https://github.com/mousebird/WhirlyGlobe/issues/2
In any case, it should be resolved within in the next few days.
If you’re in a hurry, you could just make up a couple of vectors, mark them as filled and stick them in the right spots.