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Home/ Questions/Q 6050461
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Editorial Team
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Editorial Team
Asked: May 23, 20262026-05-23T07:41:27+00:00 2026-05-23T07:41:27+00:00

Does anyone have an example of how to compile a shader, save the shader

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Does anyone have an example of how to compile a shader, save the shader binary, and use glShaderBinary to later load the shader with iPhone/iOS (OpenGL ES 2.0)?

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  1. Editorial Team
    Editorial Team
    2026-05-23T07:41:27+00:00Added an answer on May 23, 2026 at 7:41 am

    It’s not possible to do this (at least with iOS 4 and below). iOS doesn’t support any precompiled binary shaders. If you query OpenGL for the number of binary shader formats it supports, you get back zero.

    You’re forced to compile the shaders every time you start the app.

    (Answered my own question.)

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