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Home/ Questions/Q 6879057
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Editorial Team
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Editorial Team
Asked: May 27, 20262026-05-27T04:47:59+00:00 2026-05-27T04:47:59+00:00

Does anyone know a good place to learn how to implement shadows in openGL?

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Does anyone know a good place to learn how to implement shadows in openGL? Or does anyone know how to do this? I know it isn’t built into openGL by default but I can’t seem to find any good examples. I’ve created a cube sitting on top of a plane in which I’m going to test this. I’ve created the cube and plane using:

glBegin(GL_QUADS);

to create a flat plane as well as a six sided cube that sits on that plane.

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  1. Editorial Team
    Editorial Team
    2026-05-27T04:48:00+00:00Added an answer on May 27, 2026 at 4:48 am

    Creating shadows is an advanced technique (well, there are at least 3 methods applicable in your case). Before even attempting to do so, you need a firm grasp of OpenGL and it’s concepts.

    OpenGL is not a scene graph, it’s a drawing API, so the idea is to combine drawing operations in a way, that you’ll end up with what looks like correct shadows.

    You may want to look up the topics:

    • Shadow Buffers
    • Stencil Volume Shadows
    • Planar Projection Shadows

    Each finds tons of Google results. Add OpenGL to the seach term and you’ll get numerous tutorials for each.

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