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Editorial Team
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Editorial Team
Asked: May 16, 20262026-05-16T01:35:25+00:00 2026-05-16T01:35:25+00:00

Does anyone know a tutorial hat explains how to shade an object to look

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Does anyone know a tutorial hat explains how to shade an object to look like
silver metal? (on iphone)?
Maybe starting with a spere like in this:
http://iphonedevelopment.blogspot.com/2009/05/opengl-es-from-ground-up-part-5-living.html

Or can this not be accomplished without the new shaders in 2.0?

Thanks
Sebastian

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  1. Editorial Team
    Editorial Team
    2026-05-16T01:35:25+00:00Added an answer on May 16, 2026 at 1:35 am

    What you look for is called environment mapping. This can be done using sphere mapping (this can be done on very simple hardware) or cube mapping.

    Cube mapping could be done long before pixel shaders became popular, but it seems they are an extension to OpenGL ES 1.1, so the iPhone may or may not implement it (quick googling suggests not, but I didn’t try).

    Sphere mapping should be supported in ES. It has been in OpenGL since the beginning, I believe.

    Anyway, to clarify: These methods only transform texture coordinates, so they need not work on pixel level. Hence a pixel shader is unnecessary. However, using a pixel shader you could do more advanced stuff like bump mapping, which would give your object more of a “surface”.

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