Does anyone know a way to locate rectangles to best fit a certain area? The rectangles can be scaled up to a certain limit, but they should keep their proportions.
I basically want to rebuild Mac OS’ Exposé:
Picture
Thanks,
eWolf
Sign Up to our social questions and Answers Engine to ask questions, answer people’s questions, and connect with other people.
Login to our social questions & Answers Engine to ask questions answer people’s questions & connect with other people.
Lost your password? Please enter your email address. You will receive a link and will create a new password via email.
Please briefly explain why you feel this question should be reported.
Please briefly explain why you feel this answer should be reported.
Please briefly explain why you feel this user should be reported.
The problem is NP Hard, but that is only for the optimal solution. What I guess you really want is a solution that just looks good.
So I suggest looking for algorithms that make data look good. Once I wanted to layout pictures for the DeepZoom Composer and I tried to recycle a graph drawing force-interaction based algorithm. http://en.wikipedia.org/wiki/Force-based_algorithms
It worked really well even for 600 hundred rectangles, you just have to play with the details of the simulation.
The only problem I could not solve entirely, was that the rectangles formed a circle shape, rather then a big rectangle shape, which is natural when you are simulating physics. But you can work around that with carefully placed auxiliary force sources.