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Home/ Questions/Q 933105
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Editorial Team
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Editorial Team
Asked: May 15, 20262026-05-15T20:46:37+00:00 2026-05-15T20:46:37+00:00

Does anyone know any trick I could use to keep the Derived class until

  • 0

Does anyone know any trick I could use to keep the Derived class until the base class destructor have been called?

i.e:

#include <iostream.h>
class Base
{
       public:
          Base(){ cout<<"Constructor: Base"<<endl;}
          virtual ~Base(){ cout<<"Destructor : Base"<<endl;}
};
class Derived: public Base
{
     //Doing a lot of jobs by extending the functionality
       public:
           Derived(){ cout<<"Constructor: Derived"<<endl;}
           ~Derived(){ cout<<"Destructor : Derived"<<endl;}
};
void main()
{
        Base *Var = new Derived();
        delete Var;
}

This will result in Derived class to be destroyed, then Base class will be destroyed.

The reason I need something like this is I have a custom Event(signal/slot) class.

The Event class provide an Observer class.

If I define :

class A : public Event::Observer

and then delete an instance of class A, when the ~Observer automatically remove any signal connected to this observer.

But since Class A is destroyed before the Observer, if something on a different thread call a slot on A after ~A and before ~Observer get called. Everything goes to hell…

I can always call the Observer.release method from the ~A, which fix the timing issue. But it was cleaner if I wouldnt need to.

Any ideas?

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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-05-15T20:46:38+00:00Added an answer on May 15, 2026 at 8:46 pm

    You definitely don’t want to change destruction order, which is good, because you can’t.

    What you really want to do is to dispose/disconnect/shutdown the Observer.

    What I would do is add this to your Event::Observer class:

    
    void Event::Observer::Shutdown()
    {
        if(!isShutdown)
        {
            //Shut down any links to this observer
            isShutdown = true;
        }
    }
    
    void ~Event::Observer()
    {
        Shutdown();
        //rest of Event::Observer destruction
    }
    

    and then:

    
    ~A()
    {
        Shutdown();
        //clean up any other A resources
    }
    

    If you did something like IDisposable suggested by David, that would work too — just call Observer::Dispose() in your destructor for class A.

    My code all assumes that you have only a single thread accessing these objects. Thread synchronization is an entirely separate subject.

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