Sign Up

Sign Up to our social questions and Answers Engine to ask questions, answer people’s questions, and connect with other people.

Have an account? Sign In

Have an account? Sign In Now

Sign In

Login to our social questions & Answers Engine to ask questions answer people’s questions & connect with other people.

Sign Up Here

Forgot Password?

Don't have account, Sign Up Here

Forgot Password

Lost your password? Please enter your email address. You will receive a link and will create a new password via email.

Have an account? Sign In Now

You must login to ask a question.

Forgot Password?

Need An Account, Sign Up Here

Please briefly explain why you feel this question should be reported.

Please briefly explain why you feel this answer should be reported.

Please briefly explain why you feel this user should be reported.

Sign InSign Up

The Archive Base

The Archive Base Logo The Archive Base Logo

The Archive Base Navigation

  • SEARCH
  • Home
  • About Us
  • Blog
  • Contact Us
Search
Ask A Question

Mobile menu

Close
Ask a Question
  • Home
  • Add group
  • Groups page
  • Feed
  • User Profile
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Buy Points
  • Users
  • Help
  • Buy Theme
  • SEARCH
Home/ Questions/Q 500229
In Process

The Archive Base Latest Questions

Editorial Team
  • 0
Editorial Team
Asked: May 13, 20262026-05-13T06:03:57+00:00 2026-05-13T06:03:57+00:00

does anyone know if the Marshal class is available on the xbox360, specifically the

  • 0

does anyone know if the Marshal class is available on the xbox360, specifically the AllocHGlobal method.

Unfortunately I don’t have access to an xbox right now, otherwise I would test it myself!

Basically I want to be able to allocate unmanaged memory myself, ie. this piece of code should work:

IntPtr ptr = Marshal.AllocHGlobal(10000);
void* v = (void*)ptr.ToPointer();
byte* b = (byte*)v;
b[0] = 1;
b[2] = 3;
Marshal.FreeHGlobal(ptr);

If anyone is in a kind mood and has access to an xbox and an XNA creators club subscription, you can stick that piece of code into the update method of your game and see if it works.

  • 1 1 Answer
  • 0 Views
  • 0 Followers
  • 0
Share
  • Facebook
  • Report

Leave an answer
Cancel reply

You must login to add an answer.

Forgot Password?

Need An Account, Sign Up Here

1 Answer

  • Voted
  • Oldest
  • Recent
  • Random
  1. Editorial Team
    Editorial Team
    2026-05-13T06:03:58+00:00Added an answer on May 13, 2026 at 6:03 am

    No, you can’t.

    • 0
    • Reply
    • Share
      Share
      • Share on Facebook
      • Share on Twitter
      • Share on LinkedIn
      • Share on WhatsApp
      • Report

Sidebar

Related Questions

Does anyone know REST service for weather casting which will be available also outside
Does anyone know is there a better way to check if some image contain
Does anyone know the function of the command vmware-vim-cmd vimsvc/connect (vimid). I thought that
Does anyone know how to add a generic principal to the HTTPContext from the
Does anyone know where I can find a tutorial on how to use GStreamer
Does anyone know, with good experience of mono development, what the equiv, if any,
Does anyone know why template arguments are needed for return-types but not for argument-types
Does anyone know the correct syntax in HQL to insert a row into a
Does anyone know difference between Struts2 and Spring 3 MVC. I know the difference
Does anyone know any sane reason for such bundling decision? Google engineers act wisely

Explore

  • Home
  • Add group
  • Groups page
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Users
  • Help
  • SEARCH

Footer

© 2021 The Archive Base. All Rights Reserved
With Love by The Archive Base

Insert/edit link

Enter the destination URL

Or link to existing content

    No search term specified. Showing recent items. Search or use up and down arrow keys to select an item.