Does anyone know why is Magic++ giving me RGB values less than 1?
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The maximum RGB component value in Magick is 1 and the minimum is 0. So the values should be between 0 and 1. For example, RGB values of (0.5, 0.5, 0.5) represents a grey, (1.0, 0, 0) would be a pure red, etc.
Check out the documentation. You may also find this of interest, it discusses what typically happens when the RGB component values are between 0 and 1 (multiplied by 255).