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Home/ Questions/Q 6007185
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Editorial Team
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Editorial Team
Asked: May 23, 20262026-05-23T01:38:43+00:00 2026-05-23T01:38:43+00:00

Does anyone know why it will not rotate the sprite? – (void)ccTouchesMoved:(NSSet *)touches withEvent:(UIEvent

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Does anyone know why it will not rotate the sprite?

- (void)ccTouchesMoved:(NSSet *)touches withEvent:(UIEvent *)event
{
    UITouch *touch = [touches anyObject];

        CGPoint center = CGPointMake(CGRectGetMidX([[touch view] bounds]), CGRectGetMidY([[touch view] bounds]));

        CGPoint firstLocation = [touch previousLocationInView:[touch view]];
        CGPoint location = [touch locationInView:[touch view]];

        CGPoint currentTouchPoint = [[CCDirector sharedDirector] convertToGL:location];
        CGPoint previousTouchPoint = [[CCDirector sharedDirector] convertToGL:firstLocation];

        CGPoint line2Start = currentTouchPoint;
        CGPoint line1Start = previousTouchPoint;
        CGPoint line2End = CGPointMake(center.x + (center.x - line2Start.x), center.y + (center.y - line2Start.y));
        CGPoint line1End = CGPointMake(center.x + (center.x - line1Start.x), center.y + (center.y - line1Start.y));

        CGFloat a = line1End.x - line1Start.x;
        CGFloat b = line1End.y - line1Start.y;
        CGFloat c = line2End.x - line2Start.x;
        CGFloat d = line2End.y - line2Start.y;

        CGFloat line1Slope = (line1End.y - line1Start.y) / (line1End.x - line1Start.x);
        CGFloat line2Slope = (line2End.y - line2Start.y) / (line2End.x - line2Start.x);

        CGFloat degs = acosf(((a*c) + (b*d)) / ((sqrt(a*a + b*b)) * (sqrt(c*c + d*d))));

        CGFloat angleInRadians = (line2Slope > line1Slope) ? degs : -degs;

        [g setRotation:angleInRadians];
}

- (void)ccTouchEnded:(UITouch *)touch withEvent:(UIEvent *)event
{
    UIGestureRecognizer *recognizer;
    [recognizer setState:UIGestureRecognizerStateEnded];
}

G is the sprite in [g setRotation:angleInRadians];

Then, when I add in this

[[touch view] setTransform:CGAffineTransformRotate([[touch view] transform], [grinder rotation])];

It rotates the entire scene! Any help, please?

Thank You!

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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-05-23T01:38:43+00:00Added an answer on May 23, 2026 at 1:38 am

    Dude

    below is the link for the ui-kit but it will work fine for cocos2d as well
    You need to take care of the coordination system

    1)For cocos2d origin is bottom left corner

    2)For UIKit origin is upper left corner

    “Rotate image by Dragging”

    Hope This help You
    Good Luck

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