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Home/ Questions/Q 8197497
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Editorial Team
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Editorial Team
Asked: June 7, 20262026-06-07T05:45:13+00:00 2026-06-07T05:45:13+00:00

Does it make more sense to store the coordinates for a single cube in

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Does it make more sense to store the coordinates for a single cube in a VBO and use camera translation/rotation to place each block in its proper place on the map, or does it make more sense to store the entire map in a VBO and just draw from that?

It’s not a minecraft clone, but it is a 3rd person top-down camera angle world that builds terrain from cubes

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  1. Editorial Team
    Editorial Team
    2026-06-07T05:45:14+00:00Added an answer on June 7, 2026 at 5:45 am

    Simply taking the question at face-value, it seems to me the OP is considering a multi-pass render scheme vs rendering large amounts of geometry using VBOs.

    If this is correct, then rendering large amounts of geometry will win over a multi-pass rendering scheme. Of course, the correct way to efficiently render many cubes is to batch them by material(s) and perform instanced rendering.

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