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Editorial Team
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Editorial Team
Asked: June 16, 20262026-06-16T16:03:34+00:00 2026-06-16T16:03:34+00:00

Does OpenGL support custom (logarithmic in my case) coordinates space ? I would need

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Does OpenGL support custom (logarithmic in my case) coordinates space ?
I would need to display some raw data and ideally have a Y logarithmic axis. The purpose being not to alter those data and let the GPU do most of the job.

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  1. Editorial Team
    Editorial Team
    2026-06-16T16:03:35+00:00Added an answer on June 16, 2026 at 4:03 pm

    Assuming the data is dynamic, the GPU would be your best bet.

    Simply transform the coordinates in your vertex shader using the glsl log().

    If you need log10, use

    log10(x) = log(x) / log(10) = (1 / log(10)) * log(x)
    

    Make sure to precalc 1 / log(10).

    In a naive implementation, any color shading in the fragment shader will be linear over pixels (i.e. exponential over source data)… This is the common visual representation in a logarithmic diagram, so you probably don’t need to worry about this.

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