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Home/ Questions/Q 7498431
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Editorial Team
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Editorial Team
Asked: May 29, 20262026-05-29T19:28:28+00:00 2026-05-29T19:28:28+00:00

Does the physics.addBody() only work with Circles and Rectangles? Or is it possible to

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Does the physics.addBody() only work with Circles and Rectangles? Or is it possible to physics.addBody() on vector shapes or sprites or with masks or something?

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  1. Editorial Team
    Editorial Team
    2026-05-29T19:28:29+00:00Added an answer on May 29, 2026 at 7:28 pm

    It is possible to do with sprites and shapes, see here.

    local physics=require("physics")
    physics.start()
    physics.setDrawMode("hybrid")
    local obj=display.newRect(160,600,50,50)
    physics.addBody(obj,"static", {density=0.1,friction=0.1} )
    
    local obj=display.newCircle(90,500,50)
    physics.addBody(obj, "static", {density=0.1,friction=0.1,radius=50} )
    
    --equilateral triangle physics object
    local rad=30/360*2*math.pi
    local xHalfLen=80*math.sin(rad)
    local yLen=80*math.cos(rad)
    
    local obj=display.newLine(100,100, 100+xHalfLen,100+yLen)
    obj:append(100-xHalfLen,100+yLen, 100,100)
    obj.width=3
    obj:setColor(255,120,120)
    
    local triangleShape={0,0, xHalfLen,yLen, -xHalfLen,yLen}    
    --center of object is at top of triangle
    physics.addBody(obj, {density=0.1,friction=0.1,shape=triangleShape} )
    

    the shapes must be convex and consists of less than 8 sides.

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